---
name: "isManualFire"
type: command
status: ok
groups: ["Weapons"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isManualFire
revid: 364125
updated: 2024-05-04T22:07:43Z
---

# isManualFire

*Command · Weapons · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

Locality: arguments **global**

## Description

Returns [true](../commands/true.md) if manual fire is on. Manual fire could either be selected in vehicle action menu (if available) or with [action](../commands/action.md) "ManualFire" and "ManualFireCancel". Always returns [false](../commands/false.md) for a soldier.

## Syntax

```sqf
isManualFire vehicleName
```

**Parameters:**

- `vehicleName`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_bool = isManualFire vehicle player;
```

## See also

[fire](../commands/fire.md) · [doFire](../commands/doFire.md) · [commandFire](../commands/commandFire.md) · [canFire](../commands/canFire.md) · [fireAtTarget](../commands/fireAtTarget.md) · [forceWeaponFire](../commands/forceWeaponFire.md) · [commandArtilleryFire](../commands/commandArtilleryFire.md) · [commandSuppressiveFire](../commands/commandSuppressiveFire.md) · [doArtilleryFire](../commands/doArtilleryFire.md) · [doSuppressiveFire](../commands/doSuppressiveFire.md)

<sub>Source: [BI Community Wiki — isManualFire](https://community.bistudio.com/wiki/isManualFire) (revision 364125).</sub>
