---
name: "isRemoteExecutedJIP"
type: command
status: ok
groups: ["Multiplayer"]
arma3_since: "1.68"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isRemoteExecutedJIP
revid: 365041
updated: 2024-07-14T13:23:02Z
---

# isRemoteExecutedJIP

*Command · Multiplayer · Arma 3 v1.68*

## Description

Returns [true](../commands/true.md) if the code context is being remote executed from the JIP queue by [remoteExec](../commands/remoteExec.md) or [remoteExecCall](../commands/remoteExecCall.md) (when JIP param was set). It is a subset of [isRemoteExecuted](../commands/isRemoteExecuted.md):

| command | Single Player | Multiplayer |  |
|---|---|---|---|
| Direct remoteExec | JIP remoteExec |  |  |
| [isRemoteExecuted](../commands/isRemoteExecuted.md) | ✗ | ✓ | ✓ |
| [isRemoteExecutedJIP](../commands/isRemoteExecutedJIP.md) | ✗ | ✗ | ✓ |

## Syntax

```sqf
isRemoteExecutedJIP
```

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
if (isRemoteExecutedJIP) then
{
    waitUntil { sleep 0.1; not isNull player };
    hint "Welcome... the battlefield did not wait for you!";
}
else
{
    hint "You are present and that's good!";
};
```

## See also

[isRemoteExecuted](../commands/isRemoteExecuted.md) · [remoteExec](../commands/remoteExec.md) · [remoteExecCall](../commands/remoteExecCall.md) · [canSuspend](../commands/canSuspend.md) · [remoteExecutedOwner](../commands/remoteExecutedOwner.md) · [isUIContext](../commands/isUIContext.md) · [isGamePaused](../commands/isGamePaused.md) · [isGameFocused](../commands/isGameFocused.md) · [remoteExecutedJIPID](../commands/remoteExecutedJIPID.md)

<sub>Source: [BI Community Wiki — isRemoteExecutedJIP](https://community.bistudio.com/wiki/isRemoteExecutedJIP) (revision 365041).</sub>
