{"name":"isVehicleRadarOn","operator":null,"title":"isVehicleRadarOn","type":"command","url":"https://community.bistudio.com/wiki/isVehicleRadarOn","revid":310732,"updated":"2022-05-07T20:04:21Z","groups":["Sensors"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.72"}],"since":{"game":"arma3","name":"Arma 3","version":"1.72"},"arma3_since":"1.72","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Returns true if vehicle has active sensors on.","syntaxes":[{"syntax":"isVehicleRadarOn vehicle","since":null,"effect":null,"exec":null,"params":[{"name":"vehicle","type":"Object","optional":false,"default":null,"description":"vehicle on which check is performed","types":["Object"],"since":null,"text":"vehicle: Object - vehicle on which check is performed"}],"returns":{"type":"Boolean","types":["Boolean"],"description":null,"text":"Boolean"},"form":"unary","operator":null,"left":null,"right":{"text":"vehicle","types":["Object"]}}],"examples":[{"text":"```sqf\nisVehicleRadarOn vehicle player; // returns true if radar is turned on\n```","code":["isVehicleRadarOn vehicle player; // returns true if radar is turned on"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["setVehicleRadar"],"notes":[],"categories":["Arma 3: New Scripting Commands","Arma 3: Scripting Commands","Command Group: Sensors","Introduced with Arma 3 version 1.72","Scripting Commands"]}