---
name: "isWeaponDeployed"
type: command
status: ok
groups: ["Weapons"]
arma3_since: "1.42"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isWeaponDeployed
revid: 321095
updated: 2022-05-13T13:54:06Z
---

# isWeaponDeployed

*Command · Weapons · Arma 3 v1.42*

Locality: arguments **global**

## Description

Returns true if weapon is currently deployed.

## Syntax

### Syntax 1

```sqf
isWeaponDeployed unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

### Syntax 2

*since arma3 2.06*

```sqf
isWeaponDeployed [unit, onGround]
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `onGround`: [Boolean](../topics/Boolean.md) - (Optional) [true](../commands/true.md) to check if deployed on ground, [false](../commands/false.md) to check if deployed on object. Omitted - same as main syntax.

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_dep = isWeaponDeployed player;
```

### Example 2

```sqf
_depOnObj = isWeaponDeployed [player, false];
```

## See also

[isWeaponRested](../commands/isWeaponRested.md) · [canDeployWeapon](../commands/canDeployWeapon.md)

## Community notes

**AgentRev** — 2015-07-01

You can force a unit out of bipod or resting with:

```sqf
_unit playMove "";
```

---

**Beno 83au** — 2017-03-04

[playMove](../commands/playMove.md), as well as [switchMove](../commands/switchMove.md), appears to not work when forcing a player out of being deployed. A more reliable method is:

```sqf
_player setPos (_player modelToWorld [0,0,0]);
```

<sub>Source: [BI Community Wiki — isWeaponDeployed](https://community.bistudio.com/wiki/isWeaponDeployed) (revision 321095).</sub>
