{"name":"isWeaponRested","operator":null,"title":"isWeaponRested","type":"command","url":"https://community.bistudio.com/wiki/isWeaponRested","revid":364113,"updated":"2024-05-04T22:05:25Z","groups":["Weapons"],"status":"ok","replaced_by":[],"games":[{"game":"arma3","name":"Arma 3","version":"1.42"}],"since":{"game":"arma3","name":"Arma 3","version":"1.42"},"arma3_since":"1.42","branch":null,"locality":{"argument":"local","effect":null,"server_exec":false},"exec":null,"description":"Returns true if weapon is currently rested.","syntaxes":[{"syntax":"isWeaponRested unit","since":null,"effect":null,"exec":null,"params":[{"name":"unit","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unit: Object"}],"returns":{"type":"Boolean","types":["Boolean"],"description":null,"text":"Boolean"},"form":"unary","operator":null,"left":null,"right":{"text":"unit","types":["Object"]}}],"examples":[{"text":"```sqf\n_rest = isWeaponRested player;\n```","code":["_rest = isWeaponRested player;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["isWeaponDeployed","canDeployWeapon"],"notes":[],"categories":["Arma 3: New Scripting Commands","Arma 3: Scripting Commands","Command Group: Weapons","Introduced with Arma 3 version 1.42","Scripting Commands"]}