---
name: "isWeaponRested"
type: command
status: ok
groups: ["Weapons"]
arma3_since: "1.42"
locality: {"argument": "local", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/isWeaponRested
revid: 364113
updated: 2024-05-04T22:05:25Z
---

# isWeaponRested

*Command · Weapons · Arma 3 v1.42*

Locality: arguments **local**

## Description

Returns true if weapon is currently rested.

## Syntax

```sqf
isWeaponRested unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_rest = isWeaponRested player;
```

## See also

[isWeaponDeployed](../commands/isWeaponDeployed.md) · [canDeployWeapon](../commands/canDeployWeapon.md)

<sub>Source: [BI Community Wiki — isWeaponRested](https://community.bistudio.com/wiki/isWeaponRested) (revision 364113).</sub>
