{"name":"joinSilent","operator":null,"title":"joinSilent","type":"command","url":"https://community.bistudio.com/wiki/joinSilent","revid":377895,"updated":"2026-01-05T17:43:24Z","groups":["Groups"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.06"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.06"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":"global","server_exec":false},"exec":null,"description":"Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. `[guy1] joinSilent grpNull`), but **beware**, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.","syntaxes":[{"syntax":"unitArray joinSilent group","since":null,"effect":null,"exec":null,"params":[{"name":"unitArray","type":"Array of Objects","optional":false,"default":null,"description":"units to join group","types":["Array","Object"],"since":null,"text":"unitArray: Array of Objects - units to join group"},{"name":"group","type":"Object or Group","optional":false,"default":null,"description":null,"types":["Object","Group"],"since":null,"text":"group: Object or Group"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unitArray","types":["Array","Object"]},"right":{"text":"group","types":["Object","Group"]}}],"examples":[{"text":"```sqf\n[_unitOne, _unitTwo] joinSilent (group player);\n```","code":["[_unitOne, _unitTwo] joinSilent (group player);"]},{"text":"```sqf\n[_unitOne, _unitTwo] joinSilent player;\n```","code":["[_unitOne, _unitTwo] joinSilent player;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["join","joinAs","joinAsSilent","group","leader","doFollow"],"notes":[{"user":"Leopard20","date":"2022-02-17T12:22:29Z","text":"If the group is the same as the current group, the command will act similar to `Return To Formation` command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys):\n\n```sqf\n[_unit] joinSilent group _unit; // return to formation\n```\n\nNote that the group must have **at least 2 units**, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints **will be lost**!"}],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Groups","Introduced with Armed Assault version 1.06","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}