{"name":"land","operator":null,"title":"land","type":"command","url":"https://community.bistudio.com/wiki/land","revid":373721,"updated":"2025-06-23T00:49:43Z","groups":["Unit Control"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"global","server_exec":false},"exec":null,"description":"Forces a helicopter landing. If there is a helipad nearby, the helicopter will attempt to land on it. VTOL he other hand will just land somewhere. To make helicopter or VTOL land on a specific helipad use landAt.","syntaxes":[{"syntax":"helicopter land mode","since":null,"effect":null,"exec":null,"params":[{"name":"helicopter","type":"Object helicopter or VTOL","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"helicopter: Object helicopter or VTOL"},{"name":"mode","type":"String","optional":false,"default":null,"description":"can be one of:\n- \"LAND\" - Complete stop\n- \"GET IN\" - Hovering very low, for another unit to get in\n- \"GET OUT\" - Hovering low, for another unit to get out\n- Arma 2 v1.00 \"NONE\" - Cancel a landing","types":["String"],"since":null,"text":"mode: String - can be one of:\n- \"LAND\" - Complete stop\n- \"GET IN\" - Hovering very low, for another unit to get in\n- \"GET OUT\" - Hovering low, for another unit to get out\n- Arma 2 v1.00 \"NONE\" - Cancel a landing"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"helicopter","types":["Object"]},"right":{"text":"mode","types":["String"]}}],"examples":[{"text":"```sqf\n_cobraOne land \"LAND\";\n```","code":["_cobraOne land \"LAND\";"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["landAt","allAirports"],"notes":[{"user":"Hardrock","date":"2006-08-04T10:56:00Z","text":"*Notes from before the conversion:*\nHelos will land at the nearest \"H\" or \"Invisible H\", if there is one around (within 500m in Armed Assault)."},{"user":"SNKMAN","date":"2010-09-26T12:02:00Z","text":"To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.\nYou can fix a landing bug by using a short delay bevore checking the unitReady command.\n\n```sqf\n_helicopter move getPosATL _destination;\nsleep 3;\nwhile { alive _helicopter && not unitReady _helicopter } do\n{\n    sleep 1;\n};\n\nif (alive _helicopter) then\n{\n    _helicopter land \"LAND\";\n};\n```"}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Unit Control","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}