{"name":"laserTarget","operator":null,"title":"laserTarget","type":"command","url":"https://community.bistudio.com/wiki/laserTarget","revid":377476,"updated":"2026-01-02T06:48:48Z","groups":["Weapons"],"status":"ok","replaced_by":[],"games":[{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":null,"server_exec":false},"exec":null,"description":"Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.","syntaxes":[{"syntax":"laserTarget entity","since":null,"effect":null,"exec":null,"params":[{"name":"entity","type":"Object","optional":false,"default":null,"description":"unit or vehicle","types":["Object"],"since":null,"text":"entity: Object - unit or vehicle"}],"returns":{"type":"Object","types":["Object"],"description":"laser target or objNull if no laser target exists","text":"Object - laser target or objNull if no laser target exists"},"form":"unary","operator":null,"left":null,"right":{"text":"entity","types":["Object"]}},{"syntax":"vehicle laserTarget turret","since":"arma3 2.12","effect":null,"exec":null,"params":[{"name":"vehicle","type":"Object","optional":false,"default":null,"description":"transport","types":["Object"],"since":null,"text":"vehicle: Object - transport"},{"name":"turret","type":"Turret Path","optional":false,"default":null,"description":null,"types":["Turret Path"],"since":null,"text":"turret: Turret Path"}],"returns":{"type":"Object","types":["Object"],"description":"laser target or objNull if no laser target exists","text":"Object - laser target or objNull if no laser target exists"},"form":"binary","operator":null,"left":{"text":"vehicle","types":["Object"]},"right":{"text":"turret","types":["Turret Path"]}}],"examples":[{"text":"```sqf\nprivate _target = laserTarget gunner heli;\n```","code":["private _target = laserTarget gunner heli;"]},{"text":"```sqf\nprivate _designatedPos = getPosATL laserTarget player;\n```","code":["private _designatedPos = getPosATL laserTarget player;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["isLaserOn","cursorTarget","setMissileTarget"],"notes":[],"categories":["Arma 2: Operation Arrowhead: New Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 3: Scripting Commands","Command Group: Weapons","Introduced with Arma 2: Operation Arrowhead version 1.50","Scripting Commands","Take On Helicopters: Scripting Commands"]}