---
name: "laserTarget"
type: command
status: ok
groups: ["Weapons"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/laserTarget
revid: 377476
updated: 2026-01-02T06:48:48Z
---

# laserTarget

*Command · Weapons · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.50*

Locality: arguments **global**

## Description

Returns the laser target object created by given unit (vehicle or soldier) when using a laser targeting device. The main syntax targets the primary gunner turret.

## Syntax

### Syntax 1

```sqf
laserTarget entity
```

**Parameters:**

- `entity`: [Object](../topics/Object.md) - unit or vehicle

**Returns:** [Object](../topics/Object.md) - laser target or [objNull](../commands/objNull.md) if no laser target exists

### Syntax 2

*since arma3 2.12*

```sqf
vehicle laserTarget turret
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md) - transport
- `turret`: Turret Path

**Returns:** [Object](../topics/Object.md) - laser target or [objNull](../commands/objNull.md) if no laser target exists

## Examples

### Example 1

```sqf
private _target = laserTarget gunner heli;
```

### Example 2

```sqf
private _designatedPos = getPosATL laserTarget player;
```

## See also

[isLaserOn](../commands/isLaserOn.md) · [cursorTarget](../commands/cursorTarget.md) · [setMissileTarget](../commands/setMissileTarget.md)

<sub>Source: [BI Community Wiki — laserTarget](https://community.bistudio.com/wiki/laserTarget) (revision 377476).</sub>
