---
name: "loadMagazine"
type: command
status: ok
groups: ["Weapons", "Turrets"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/loadMagazine
revid: 377475
updated: 2026-01-02T06:48:47Z
---

# loadMagazine

*Command · Weapons, Turrets · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.60*

## Description

Initiates the loading action on given weapon of the turret of a transport. So the new magazine is not available instantly, yet according to the reloadTime.

The turret has to be manned. One can also change the magazine if its respective weapon is not selected.

## Syntax

```sqf
transport loadMagazine [turretPath, weaponName, magazineName]
```

**Parameters:**

- `transport`: [Object](../topics/Object.md)
- `turretPath`: Turret Path
- `weaponName`: [String](../topics/String.md)
- `magazineName`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
vehicle player loadMagazine [[0], "m256", "20Rnd_120mmHE_M1A2"];
```

## See also

[magazinesTurret](../commands/magazinesTurret.md) · [addMagazineTurret](../commands/addMagazineTurret.md) · [reload](../commands/reload.md) · [weaponState](../commands/weaponState.md) · [setWeaponReloadingTime](../commands/setWeaponReloadingTime.md) · [weapons](../commands/weapons.md) · [magazines](../commands/magazines.md) · [Arma 3: Actions](../topics/Actions.md)

<sub>Source: [BI Community Wiki — loadMagazine](https://community.bistudio.com/wiki/loadMagazine) (revision 377475).</sub>
