---
name: "loadStatus"
type: command
status: ok
groups: ["Weapon Pool", "Mission Information"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/loadStatus
revid: 319462
updated: 2022-05-13T09:24:07Z
---

# loadStatus

*Command · Weapon Pool, Mission Information · Arma 3 v0.50 · introduced in Operation Flashpoint v1.75*

## Description

Loads object's properties from Objects.sav file in campaign directory (from entry name).

## Syntax

```sqf
object loadStatus entryName
```

**Parameters:**

- `object`: [Object](../topics/Object.md)
- `entryName`: [String](../topics/String.md)

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if successfull, otherwise [false](../commands/false.md)

## Examples

### Example 1

```sqf
_ok = player loadStatus "playerState";
```

## Multiplayer

This command does not work in Multiplayer.

## See also

[saveStatus](../commands/saveStatus.md)

<sub>Source: [BI Community Wiki — loadStatus](https://community.bistudio.com/wiki/loadStatus) (revision 319462).</sub>
