---
name: "lockCargo"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/lockCargo
revid: 330374
updated: 2022-09-04T20:45:50Z
---

# lockCargo

*Command · Object Manipulation · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **local** · effect **global**

## Description

Lock all cargo positions of a vehicle or lock by index.
This command will remove user "get in" action (not get out) but will also stop player getting into vehicle via script commands (e.g [moveInCargo](../commands/moveInCargo.md)) unlike [lock](../commands/lock.md) command.

## Syntax

### Syntax 1

```sqf
vehicle lockCargo lock
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `lock`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

### Syntax 2

```sqf
vehicle lockCargo [index, lock]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `index`: [Number](../topics/Number.md)
- `lock`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
vehicleName lockCargo true;
```

### Example 2

```sqf
vehicleName lockCargo [0, true];
```

## See also

[lock](../commands/lock.md) · [setVehicleLock](../commands/setVehicleLock.md) · [lockDriver](../commands/lockDriver.md) · [lockedCargo](../commands/lockedCargo.md) · [lockTurret](../commands/lockTurret.md)

<sub>Source: [BI Community Wiki — lockCargo](https://community.bistudio.com/wiki/lockCargo) (revision 330374).</sub>
