---
name: "lockTurret"
type: command
status: ok
groups: ["Turrets"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/lockTurret
revid: 377482
updated: 2026-01-02T06:48:59Z
---

# lockTurret

*Command · Turrets · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **local** · effect **global**

## Description

Lock the gunner position of the vehicle turret.
This command will remove user "get in" action (not "get out") but will also stop player getting into vehicle via script commands unlike [lock](../commands/lock.md) command.

## Syntax

```sqf
vehicle lockTurret [turretPath, lock]
```

**Parameters:**

- `vehicle`: [Object](../topics/Object.md)
- `turretPath`: Turret Path
- `lock`: [Boolean](../topics/Boolean.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
vehicleName lockTurret [[0,0], true];
```

### Example 2

```sqf
vehicle player lockTurret [[0], true];
```

## See also

[lockedTurret](../commands/lockedTurret.md) · [lockCargo](../commands/lockCargo.md) · [lockDriver](../commands/lockDriver.md) · [assignedVehicleRole](../commands/assignedVehicleRole.md) · [turretUnit](../commands/turretUnit.md) · [moveInTurret](../commands/moveInTurret.md)

<sub>Source: [BI Community Wiki — lockTurret](https://community.bistudio.com/wiki/lockTurret) (revision 377482).</sub>
