---
name: "mapAnimAdd"
type: command
status: ok
groups: ["Map"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/mapAnimAdd
revid: 377554
updated: 2026-01-02T06:54:54Z
---

# mapAnimAdd

*Command · Map · Arma 3 v0.50 · introduced in Operation Flashpoint v1.27*

Locality: effect **local**

## Description

Add next frame to map animation.

## Syntax

```sqf
mapAnimAdd [time, zoom, position]
```

**Parameters:**

- `time`: [Number](../topics/Number.md) - animation duration in seconds
- `zoom`: [Number](../topics/Number.md) - range from 0.01 (max. zoom) to 1 (zoomed out)
- `position`: [Object](../topics/Object.md) or [Position2D](../topics/Position.md#introduction), [Position3D](../topics/Position.md#introduction)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
mapAnimAdd [1, 0.1, markerPos "anim1"];
mapAnimCommit;
```

### Example 2

```sqf
mapAnimAdd [3, 0.01, player];
mapAnimCommit;
```

## See also

[mapAnimClear](../commands/mapAnimClear.md) · [mapAnimCommit](../commands/mapAnimCommit.md) · [mapAnimDone](../commands/mapAnimDone.md) · [ctrlMapAnimAdd](../commands/ctrlMapAnimAdd.md) · [ctrlMapAnimClear](../commands/ctrlMapAnimClear.md) · [ctrlMapAnimCommit](../commands/ctrlMapAnimCommit.md) · [ctrlMapAnimDone](../commands/ctrlMapAnimDone.md)

## Community notes

**Ceeeb** — 2007-02-02

In **OFP v1.96**, the mapAnim series of commands, together with [forceMap](../commands/forceMap.md) can only be used in the intro and mission, as it is not possible to access the map from the outro. *(not checked, sourced from an old copy of the OFPEC comref)*

<sub>Source: [BI Community Wiki — mapAnimAdd](https://community.bistudio.com/wiki/mapAnimAdd) (revision 377554).</sub>
