---
name: "mineActive"
type: command
status: ok
groups: ["Mines"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/mineActive
revid: 319444
updated: 2022-05-13T09:24:05Z
---

# mineActive

*Command · Mines · Arma 3 v0.50*

Locality: arguments **global**

## Description

Checks if the given mine is active.

## Syntax

```sqf
mineActive obj
```

**Parameters:**

- `obj`: [Object](../topics/Object.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
if (mineActive _mine) then {hint "BOOM!"};
```

## See also

[allMines](../commands/allMines.md) · [detectedMines](../commands/detectedMines.md) · [mineDetectedBy](../commands/mineDetectedBy.md) · [createMine](../commands/createMine.md) · [revealMine](../commands/revealMine.md)

<sub>Source: [BI Community Wiki — mineActive](https://community.bistudio.com/wiki/mineActive) (revision 319444).</sub>
