{"name":"moveInGunner","operator":null,"title":"moveInGunner","type":"command","url":"https://community.bistudio.com/wiki/moveInGunner","revid":378020,"updated":"2026-01-22T17:04:27Z","groups":["Unit Control"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"global","server_exec":false},"exec":null,"description":"Move the unit into vehicle gunner position (immediate, no animation).\n\n> [!NOTE]\n> See AI Group Vehicle Management for more information.\n\n> [!IMPORTANT]\n> If the unit is already in a vehicle, nothing will happen.\n> You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.","syntaxes":[{"syntax":"unitName moveInGunner vehicle","since":null,"effect":null,"exec":null,"params":[{"name":"unitName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unitName: Object"},{"name":"vehicle","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"vehicle: Object"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"unitName","types":["Object"]},"right":{"text":"vehicle","types":["Object"]}}],"examples":[{"text":"```sqf\nsoldierOne moveInGunner tankOne;\n```","code":["soldierOne moveInGunner tankOne;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["moveInAny","moveInCargo","moveInCommander","moveInDriver","moveInTurret","assignAsCargo","assignAsCommander","assignAsDriver","assignAsGunner"],"notes":[{"user":"Ceeeb","date":"2007-02-02T06:02:00Z","text":"In **OFP v1.96**, the moveIn commands will not trigger an associated getIn event.\nTo ensure the getIn event is fired, use the \"getIn Gunner\" action command."}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Unit Control","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}