---
name: "nearObjectsReady"
type: command
status: ok
groups: ["Object Detection"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/nearObjectsReady
revid: 377425
updated: 2026-01-02T06:45:38Z
---

# nearObjectsReady

*Command · Object Detection · Arma 3 v0.50 · introduced in Arma 2 v1.00*

## Description

Check whether all data are loaded to nearObjects will return in reasonable time.

## Syntax

```sqf
position nearObjectsReady radius
```

**Parameters:**

- `position`: [Object](../topics/Object.md) or [PositionAGL](../topics/Position.md#positionagl) or [Position2D](../topics/Position.md#introduction)
- `radius`: [Number](../topics/Number.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
_twnpos nearObjectsReady 500; //from ALICE
```

## See also

[findNearestEnemy](../commands/findNearestEnemy.md) · [nearestBuilding](../commands/nearestBuilding.md) · [nearestObject](../commands/nearestObject.md) · [nearestObjects](../commands/nearestObjects.md) · [nearObjects](../commands/nearObjects.md) · [nearestLocation](../commands/nearestLocation.md) · [nearEntities](../commands/nearEntities.md) · [nearTargets](../commands/nearTargets.md) · [nearSupplies](../commands/nearSupplies.md) · [nearestLocationWithDubbing](../commands/nearestLocationWithDubbing.md) · [nearRoads](../commands/nearRoads.md) · [nearestMines](../commands/nearestMines.md)

<sub>Source: [BI Community Wiki — nearObjectsReady](https://community.bistudio.com/wiki/nearObjectsReady) (revision 377425).</sub>
