{"name":"nearestBuilding","operator":null,"title":"nearestBuilding","type":"command","url":"https://community.bistudio.com/wiki/nearestBuilding","revid":377548,"updated":"2026-01-02T06:54:43Z","groups":["Object Detection"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Finds the nearest building to a given object or position. A \"building\" is defined as an object that is of class \"House\" and contains a path LOD.","syntaxes":[{"syntax":"nearestBuilding position","since":null,"effect":null,"exec":null,"params":[{"name":"position","type":"Object or Position2D or PositionAGL","optional":false,"default":null,"description":null,"types":["Object","Position2D","PositionAGL"],"since":null,"text":"position: Object or Position2D or PositionAGL"}],"returns":{"type":"Object","types":["Object"],"description":null,"text":"Object"},"form":"unary","operator":null,"left":null,"right":{"text":"position","types":["Object","Position2D","PositionAGL"]}}],"examples":[{"text":"```sqf\n_nBuilding = nearestBuilding player;\n```","code":["_nBuilding = nearestBuilding player;"]},{"text":"```sqf\n_nBuilding = nearestBuilding position player;\n```","code":["_nBuilding = nearestBuilding position player;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["buildingPos","nearestObject","nearestObjects","nearObjects","nearestLocation","nearEntities","nearTargets","nearSupplies","nearestLocationWithDubbing","nearObjectsReady","nearRoads","nearestMines"],"notes":[{"user":"Pierre MGI","date":"2016-02-18T20:18:00Z","text":"This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:\n\n```sqf\nnearestObjects [player, [\"House\", \"Building\"], 50] select 0\n```"},{"user":"Tankbuster","date":"2020-12-30T16:04:00Z","text":"Some large buildings are not found by this command. \"Land_Airport_Tower_F\", \"Land_Offices_01_V1_F\" and \"Land_Hotel_02_F\" are examples."}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Detection","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}