{"name":"objNull","operator":null,"title":"objNull","type":"command","url":"https://community.bistudio.com/wiki/objNull","revid":379022,"updated":"2026-09-22T13:39:58Z","groups":["Variables"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"A non-existent Object. To compare non-existent objects use isNull or isEqualTo:\n\n```sqf\nobjNull == objNull;            // false\nobjNull != objNull;            // true\nisNull objNull;                // true\nobjNull isEqualTo objNull;    // true\ntypeName objNull;           // \"OBJECT\"\n```","syntaxes":[{"syntax":"objNull","since":null,"effect":null,"exec":null,"params":[],"returns":{"type":"Object","types":["Object"],"description":null,"text":"Object"},"form":"nullary","operator":null,"left":null,"right":null}],"examples":[{"text":"```sqf\nplayer == player; // false if player is null\n```","code":["player == player; // false if player is null"]},{"text":"```sqf\nisNull player; // true if player is null\n```","code":["isNull player; // true if player is null"]},{"text":"```sqf\nstr objNull // <NULL-object>\n```","code":["str objNull // <NULL-object>"]},{"text":"```sqf\nposition objNull // [0,0,0]\n```","code":["position objNull // [0,0,0]"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["controlNull","displayNull","grpNull","locationNull","taskNull","teamMemberNull","scriptNull","configNull","netObjNull","typeName","isNull"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Variables","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}