{"name":"parseNumber","operator":null,"title":"parseNumber","type":"command","url":"https://community.bistudio.com/wiki/parseNumber","revid":378867,"updated":"2026-07-30T16:48:17Z","groups":["Strings"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Parses the string, interpreting its content as a floating point number.\n\n> [!IMPORTANT]\n> This command does **not** work with strings representing hexadecimal numbers (e.g `\"0xCF\"`).\n>\n> ```sqf\n> parseNumber \"512 + 0x2F\"; // 512, WRONG!\n> \"512 + 0x2F\" call BIS_fnc_parseNumber // 559, CORRECT!\n> ```\n\n> [!NOTE]\n> Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.","syntaxes":[{"syntax":"parseNumber value","since":null,"effect":null,"exec":null,"params":[{"name":"value","type":"String or Arma 3 v1.50 Boolean or Arma 3 v2.24 Anything","optional":false,"default":null,"description":null,"types":["String","Boolean","Anything"],"since":null,"text":"value: String or Arma 3 v1.50 Boolean or Arma 3 v2.24 Anything"}],"returns":{"type":"Number","types":["Number"],"description":"the parsed number, `0` if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true","text":"Number - the parsed number, `0` if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true"},"form":"unary","operator":null,"left":null,"right":{"text":"value","types":["String","Boolean","Anything"]}}],"examples":[{"text":"```sqf\n_number = parseNumber \"0.125\";            // 0.125\n_number = parseNumber \"0050\";            // 50\n_number = parseNumber \"        42 yes\";    // 42\n_number = parseNumber \"3 or 4\";            // 3\n_number = parseNumber \"either 3 or 4\";    // 0\n_number = parseNumber \"0xCF\";            // 0\n```","code":["_number = parseNumber \"0.125\";\t\t\t// 0.125\n_number = parseNumber \"0050\";\t\t\t// 50\n_number = parseNumber \"\t\t42 yes\";\t// 42\n_number = parseNumber \"3 or 4\";\t\t\t// 3\n_number = parseNumber \"either 3 or 4\";\t// 0\n_number = parseNumber \"0xCF\";\t\t\t// 0"]},{"text":"since Arma 3 v1.50:\n\n```sqf\n_result = parseNumber false;                // 0\n_result = parseNumber true;                    // 1\n_zeroOneStatus = parseNumber alive player;    // 0 if the player is dead, 1 if alive\n```","code":["_result = parseNumber false;\t\t\t\t// 0\n_result = parseNumber true;\t\t\t\t\t// 1\n_zeroOneStatus = parseNumber alive player;\t// 0 if the player is dead, 1 if alive"]},{"text":"since Arma 3 v2.24:\n\n```sqf\nparseNumber 0;                    // 0\nparseNumber 1;                     // 1\nparseNumber false;                // 0\nparseNumber true;                // 1\nparseNumber \"0\";                // 0\nparseNumber \"1\";                // 1\nparseNumber \"false\";            // 0\nparseNumber \"true\";                // 1\n```","code":["parseNumber 0;\t\t\t\t\t// 0\nparseNumber 1;\t\t \t\t\t// 1\nparseNumber false;\t\t\t\t// 0\nparseNumber true;\t\t\t\t// 1\nparseNumber \"0\";\t\t\t\t// 0\nparseNumber \"1\";\t\t\t\t// 1\nparseNumber \"false\";\t\t\t// 0\nparseNumber \"true\";\t\t\t\t// 1"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["BIS_fnc_parseNumber","Floating Point Number"],"notes":[],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Strings","Introduced with Armed Assault version 1.00","Scripting Commands","Take On Helicopters: Scripting Commands"]}