{"name":"playActionNow","operator":null,"title":"playActionNow","type":"command","url":"https://community.bistudio.com/wiki/playActionNow","revid":364763,"updated":"2024-06-08T18:43:24Z","groups":["Animations"],"status":"ok","replaced_by":[],"games":[{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2","name":"Arma 2","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"global","server_exec":false},"exec":null,"description":"When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.\n\n> [!NOTE]\n> **Arma 3:** For Arma 3 actions, see playAction/actions.","syntaxes":[{"syntax":"soldier playActionNow action","since":null,"effect":null,"exec":null,"params":[{"name":"soldier","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"soldier: Object"},{"name":"action","type":"String","optional":false,"default":null,"description":null,"types":["String"],"since":null,"text":"action: String"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"soldier","types":["Object"]},"right":{"text":"action","types":["String"]}}],"examples":[{"text":"```sqf\nsoldierOne playActionNow \"SitDown\";\n```","code":["soldierOne playActionNow \"SitDown\";"]},{"text":"```sqf\nrabbitTwo playActionNow \"WalkF\";\n```","code":["rabbitTwo playActionNow \"WalkF\";"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["playAction","switchAction","playMove","playMoveNow","switchMove"],"notes":[{"user":"Wolfrug","date":"2010-10-12T09:41:00Z","text":"Some other possible playactions:\n- `\"walkF\"` - walk forward\n- `\"walkB\"` - walk backwards\n- `\"walkR\"` - strafe right\n- `\"walkL\"` - strafe left\n- `\"grabDrag\"` - initiate First Aid dragging animation\n- `\"stopDrag\"` - stop First Aid dragging animation\n- `\"reloadMagazine\"` - reload the current magazine\n- `\"gestureFreeze\"` - hand signal \"Freeze\"\n- `\"gestureGo\"`\n- `\"gestureCover\"`\n- `\"gestureAttack\"`\n- `\"gestureCeaseFire\"`\n- `\"gestureFollow\"`\n- `\"gestureUp\"`\n- `\"gestureAdvance\"`\n- `\"gesturePoint\"`\n\nNote that playAction works regardless of stance (rifle up, down, crouched, prone)."},{"user":"h -","date":"2023-09-05T07:36:58Z","text":"Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.\nUsing playAction doesn't."}],"categories":["Arma 2: New Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Animations","Introduced with Arma 2 version 1.00","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}