{"name":"playMoveNow","operator":null,"title":"playMoveNow","type":"command","url":"https://community.bistudio.com/wiki/playMoveNow","revid":376870,"updated":"2025-12-10T17:02:35Z","groups":["Animations"],"status":"ok","replaced_by":[],"games":[{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma2","name":"Arma 2","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"global","server_exec":false},"exec":null,"description":"When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded.\n\nThe difference between playMove and playMoveNow is that playMove adds another move to the move queue, while playMoveNow replaces the whole move queue with new move (see #Example 2).\n\n> [!NOTE]\n> see Category:Moves for respective games animations.\n\n> [!IMPORTANT]\n> A transition is only possible if the current and provided animation nodes are connected to each other in config (via connectTo/From and interpolateTo/From).\n> The connection can be indirect (using intermediate animations).","syntaxes":[{"syntax":"soldier playMoveNow moveName","since":null,"effect":null,"exec":null,"params":[{"name":"soldier","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"soldier: Object"},{"name":"moveName","type":"String","optional":false,"default":null,"description":null,"types":["String"],"since":null,"text":"moveName: String"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"soldier","types":["Object"]},"right":{"text":"moveName","types":["String"]}}],"examples":[{"text":"```sqf\nplayer playMoveNow \"AmovPercMevaSlowWrflDf\";\n```","code":["player playMoveNow \"AmovPercMevaSlowWrflDf\";"]},{"text":"```sqf\nplayer switchMove \"AmovPercMstpSrasWrflDnon\";\n0 spawn \n{\n    sleep 0.5;\n    player playMove \"AmovPpneMstpSrasWrflDnon\";        // player goes prone\n    player playMove \"amovPknlMstpSrasWrflDnon\";        // player gets up on one knee\n};\n```","code":["player switchMove \"AmovPercMstpSrasWrflDnon\";\n0 spawn \n{\n\tsleep 0.5;\n\tplayer playMove \"AmovPpneMstpSrasWrflDnon\";\t\t// player goes prone\n\tplayer playMove \"amovPknlMstpSrasWrflDnon\";\t\t// player gets up on one knee\n};"]},{"text":"```sqf\nplayer switchMove \"AmovPercMstpSrasWrflDnon\";\n0 spawn\n{\n    sleep 0.5;\n    player playMove \"AmovPpneMstpSrasWrflDnon\";        // player never goes prone\n    player playMoveNow \"AmovPknlMstpSrasWrflDnon\";    // player goes down on one knee straight away\n};\n```","code":["player switchMove \"AmovPercMstpSrasWrflDnon\";\n0 spawn\n{\n\tsleep 0.5;\n\tplayer playMove \"AmovPpneMstpSrasWrflDnon\";\t\t// player never goes prone\n\tplayer playMoveNow \"AmovPknlMstpSrasWrflDnon\";\t// player goes down on one knee straight away\n};"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["playMove","switchMove","playAction","playActionNow"],"notes":[],"categories":["Arma 2: New Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Animations","Introduced with Arma 2 version 1.00","Scripting Commands","Scripting Commands: Global Effect","Take On Helicopters: Scripting Commands"]}