---
name: "playMoveNow"
type: command
status: ok
groups: ["Animations"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/playMoveNow
revid: 376870
updated: 2025-12-10T17:02:35Z
---

# playMoveNow

*Command · Animations · Arma 3 v0.50 · introduced in Arma 2 v1.00*

Locality: arguments **local** · effect **global**

## Description

When used on a person,a smooth transition to the given move will be initiated, but all previous playMove are discarded.

The difference between [playMove](../commands/playMove.md) and [playMoveNow](../commands/playMoveNow.md) is that [playMove](../commands/playMove.md) adds another move to the move queue, while [playMoveNow](../commands/playMoveNow.md) replaces the whole move queue with new move (see [#Example 2](../commands/playMoveNow.md#example-2)).

> [!NOTE]
> see Category:Moves for respective games animations.

> [!IMPORTANT]
> A transition is only possible if the current and provided animation nodes are connected to each other in config (via connectTo/From and interpolateTo/From).
> The connection can be indirect (using intermediate animations).

## Syntax

```sqf
soldier playMoveNow moveName
```

**Parameters:**

- `soldier`: [Object](../topics/Object.md)
- `moveName`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player playMoveNow "AmovPercMevaSlowWrflDf";
```

### Example 2

```sqf
player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn 
{
    sleep 0.5;
    player playMove "AmovPpneMstpSrasWrflDnon";        // player goes prone
    player playMove "amovPknlMstpSrasWrflDnon";        // player gets up on one knee
};
```

### Example 3

```sqf
player switchMove "AmovPercMstpSrasWrflDnon";
0 spawn
{
    sleep 0.5;
    player playMove "AmovPpneMstpSrasWrflDnon";        // player never goes prone
    player playMoveNow "AmovPknlMstpSrasWrflDnon";    // player goes down on one knee straight away
};
```

## See also

[playMove](../commands/playMove.md) · [switchMove](../commands/switchMove.md) · [playAction](../commands/playAction.md) · [playActionNow](../commands/playActionNow.md)

<sub>Source: [BI Community Wiki — playMoveNow](https://community.bistudio.com/wiki/playMoveNow) (revision 376870).</sub>
