---
name: "playMusic"
type: command
status: ok
groups: ["Sounds"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/playMusic
revid: 369050
updated: 2024-09-02T20:24:51Z
---

# playMusic

*Command · Sounds · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: effect **local**

## Description

Plays music defined in [Description.ext's CfgMusic](../topics/Description.ext.md#cfgmusic) or config.cpp. If the *musicName* could not be found a message is logged into the .rpt file: `Music <*musicName*> not found`.
- Arma 3: CfgMusic
- Arma 2: CfgMusic
- ArmA: Armed Assault: CfgMusic
- Operation Flashpoint: CfgMusic

> [!NOTE]
> To stop the music, use `playMusic "";`.

## Syntax

### Syntax 1

```sqf
playMusic musicName
```

**Parameters:**

- `musicName`: [String](../topics/String.md) - music classname

**Returns:** [Nothing](../topics/Nothing.md)

### Syntax 2

```sqf
playMusic [musicName, start]
```

**Parameters:**

- `musicName`: [String](../topics/String.md) - music classname
- `start`: [Number](../topics/Number.md) - start, in seconds. Can be negative.

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
playMusic "RadioAmbient1";
```

### Example 2

```sqf
playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
```

### Example 3

Play from 00:00:01 to 00:00:05:

```sqf
0 spawn {
    playMusic ["RadioAmbient5", 1];
    sleep 4;
    playMusic "";
};
```

## See also

[getMusicPlayedTime](../commands/getMusicPlayedTime.md) · [playSound](../commands/playSound.md) · [say](../commands/say.md) · [createSoundSource](../commands/createSoundSource.md) · [addMusicEventHandler](../commands/addMusicEventHandler.md) · [fadeMusic](../commands/fadeMusic.md) · Arma 3 Utilities

<sub>Source: [BI Community Wiki — playMusic](https://community.bistudio.com/wiki/playMusic) (revision 369050).</sub>
