---
name: "pose"
type: command
status: ok
groups: ["Unit Control"]
arma3_since: "2.08"
locality: {"argument": "global", "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/pose
revid: 351637
updated: 2023-12-12T20:33:12Z
---

# pose

*Command · Unit Control · Arma 3 v2.08*

Locality: arguments **global**

## Description

Returns the pose of the given unit.

## Syntax

```sqf
pose unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [String](../topics/String.md) - can be one of:
- `"Dead"`
- `"Weapon"` (special weapon - AT)
- `"BinocLying"`
- `"LyingNoWeapon"`
- `"Lying"`
- `"HandGunLying"`
- `"Crouch"`
- `"HandGunCrouch"`
- `"Combat"`
- `"HandGunStand"`
- `"Stand"`
- `"Swimming"`
- `"BottomSwimming"`
- `"SurfaceSwimming"`
- `"Diving"`
- `"BottomDiving"`
- `"SurfaceDiving"`
- `"NoWeapon"` (civilian moves)
- `"Binoc"` (binocular pose)
- `"BinocStand"` (binocular pose (weapon on back))
- `"Healing"`
- `"Dragged"`
- `"Carrying"`
- `"Freefall"`

## Examples

### Example 1

```sqf
if (pose player == "SurfaceSwimming") then { hint "How's water?" };
```

## See also

[animationState](../commands/animationState.md) · [unitPos](../commands/unitPos.md) · [stance](../commands/stance.md) · [getLeaning](../commands/getLeaning.md)

<sub>Source: [BI Community Wiki — pose](https://community.bistudio.com/wiki/pose) (revision 351637).</sub>
