---
name: "preloadCamera"
type: command
status: ok
groups: ["Camera Control"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/preloadCamera
revid: 377505
updated: 2026-01-02T06:50:05Z
---

# preloadCamera

*Command · Camera Control · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

## Description

Preload all textures and models around given [Position](../topics/Position.md) to avoid visual artifacts after camera is moved.

Should be used before any abrupt camera change/cut.

Returns true once all data is ready. See [camPreload](../commands/camPreload.md) for alternative, more flexible camera preloading.

## Syntax

```sqf
preloadCamera position
```

**Parameters:**

- `position`: [Position](../topics/Position.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
waitUntil { preloadCamera markerPos "cam_location_2" };
```

## See also

[camPreload](../commands/camPreload.md) · [camPreloaded](../commands/camPreloaded.md)

<sub>Source: [BI Community Wiki — preloadCamera](https://community.bistudio.com/wiki/preloadCamera) (revision 377505).</sub>
