{"name":"preloadObject","operator":null,"title":"preloadObject","type":"command","url":"https://community.bistudio.com/wiki/preloadObject","revid":369157,"updated":"2024-09-03T10:34:40Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.","syntaxes":[{"syntax":"distance preloadObject object","since":null,"effect":null,"exec":null,"params":[{"name":"distance","type":"Number","optional":false,"default":null,"description":"distance at which preload the object","types":["Number"],"since":null,"text":"distance: Number -  distance at which preload the object"},{"name":"object","type":"Object or String","optional":false,"default":null,"description":"Object or String\n- Object - existing object\n- String - object classname - an object of that type **must** exist in the mission for it to have effect","types":["Object","String"],"since":null,"text":"object: Object or String\n- Object - existing object\n- String - object classname - an object of that type **must** exist in the mission for it to have effect"}],"returns":{"type":"Boolean","types":["Boolean"],"description":"true when preload is finished","text":"Boolean - true when preload is finished"},"form":"binary","operator":null,"left":{"text":"distance","types":["Number"]},"right":{"text":"object","types":["Object","String"]}}],"examples":[{"text":"```sqf\n0 spawn \n{\n    waitUntil { 10 preloadObject \"SoldierW\" };\n    hint \"Preload finished\";\n};\n```","code":["0 spawn \n{\n\twaitUntil { 10 preloadObject \"SoldierW\" };\n\thint \"Preload finished\";\n};"]},{"text":"```sqf\n0 spawn \n{\n    waitUntil { 10 preloadObject leader player };\n    hint \"Preload finished\";\n};\n```","code":["0 spawn \n{\n\twaitUntil { 10 preloadObject leader player };\n\thint \"Preload finished\";\n};"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["preloadCamera","preloadSound","preloadTitleObj","preloadTitleRsc"],"notes":[],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Manipulation","Introduced with Operation Flashpoint: Elite version 1.00","Operation Flashpoint: Elite: New Scripting Commands","Operation Flashpoint: Elite: Scripting Commands","Scripting Commands","Take On Helicopters: Scripting Commands"]}