---
name: "preloadSound"
type: command
status: ok
groups: ["Sounds"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/preloadSound
revid: 376517
updated: 2025-10-22T23:11:17Z
---

# preloadSound

*Command · Sounds · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

## Description

Makes sure that a sound can start playing without any delay once it is needed.
Command works in Arma 3 but might not be implemented in earlier Arma installments.

## Syntax

```sqf
preloadSound soundName
```

**Parameters:**

- `soundName`: [String](../topics/String.md)

**Returns:** [Boolean](../topics/Boolean.md)

## Examples

### Example 1

```sqf
private _sounds = getArray (missionConfigFile >> "CfgSounds" >> "sounds");
waitUntil { _sounds findIf { !(preloadSound _x) } == -1 };
```

## See also

[preloadTitleRsc](../commands/preloadTitleRsc.md)

<sub>Source: [BI Community Wiki — preloadSound](https://community.bistudio.com/wiki/preloadSound) (revision 376517).</sub>
