---
name: "primaryWeaponMagazine"
type: command
status: ok
groups: ["Unit Inventory"]
arma3_since: "0.70"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/primaryWeaponMagazine
revid: 377142
updated: 2026-01-01T10:31:18Z
---

# primaryWeaponMagazine

*Command · Unit Inventory · Arma 3 v0.70*

## Description

Collects all loaded [magazines](../commands/magazines.md) from all [primaryWeapon](../commands/primaryWeapon.md) muzzles and returns them in [Array](../topics/Array.md), otherwise it returns []. This command is used for infantry weapons only.

## Syntax

```sqf
primaryWeaponMagazine unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Array](../topics/Array.md) of [String](../topics/String.md)s

## Examples

### Example 1

```sqf
hint str primaryWeaponMagazine player; //["30Rnd_65x39_caseless_mag"]
```

### Example 2

```sqf
_array = primaryWeaponMagazine player;
if (count _array > 0) then {
    hint ("Primary weapon is loaded with " + (_array select 0) + "!");
} else {
    if (primaryWeapon player != "") then {
        hint "Primary weapon is not loaded!";
    } else {
        hint "Player doesn't have a primary weapon!";
    };
};
```

## See also

[primaryWeapon](../commands/primaryWeapon.md) · [primaryWeaponItems](../commands/primaryWeaponItems.md) · [addPrimaryWeaponItem](../commands/addPrimaryWeaponItem.md) · [removePrimaryWeaponItem](../commands/removePrimaryWeaponItem.md) · [removeAllPrimaryWeaponItems](../commands/removeAllPrimaryWeaponItems.md) · [handgunMagazine](../commands/handgunMagazine.md) · [secondaryWeaponMagazine](../commands/secondaryWeaponMagazine.md) · [binocularMagazine](../commands/binocularMagazine.md)

## Community notes

**Pierre MGI** — 2014-06-08

This function returns an array like ["type of magazine loaded in primary weapon", "type of grenade loaded in launcher if exist"]

For example ["30Rnd_556x45_Stanag", "1Rnd_HE_Grenade_shell"], with no consideration about amount of these ammo.

However, be careful if you intend to use it in expression like : (magazines _unit) - (primaryWeaponMagazine _unit), i.e. magazines "minus" this array,

The result will inventory all magazines (with grenades, chemlights...) except ALL magazines (and grenades eventually) belonging to the TYPE of the loaded one! i.e. you suppress ALL "30Rnd_556x45_Stanag" but the "30Rnd_556x45_Stanag_Tracer_Green" are still remaining.

If you kill the unit, the same expression will return a consistent inventory as primary weapon "disappears" and primaryWeaponMagazine is empty. "30Rnd_556x45_Stanag" are back!

<sub>Source: [BI Community Wiki — primaryWeaponMagazine](https://community.bistudio.com/wiki/primaryWeaponMagazine) (revision 377142).</sub>
