---
name: "publicVariableClient"
type: command
status: ok
groups: ["Multiplayer", "Variables"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/publicVariableClient
revid: 369283
updated: 2024-09-03T18:42:48Z
---

# publicVariableClient

*Command · Multiplayer, Variables · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.62*

## Description

Send the variable value to the client computer - same limitations regarding variable type as [publicVariable](../commands/publicVariable.md#description).

The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the [owner](../commands/owner.md) command (using it on a player's character, for example, will give you that players client ID).

> [!NOTE]
> **Arma 3:** In Arma 3 it is possible to broadcast [nil](../commands/nil.md) value

## Syntax

```sqf
clientID publicVariableClient varName
```

**Parameters:**

- `clientID`: [Number](../topics/Number.md)
- `varName`: [String](../topics/String.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
3 publicVariableClient "CTFscoreOne";
```

## See also

[clientOwner](../commands/clientOwner.md) · [owner](../commands/owner.md) · [publicVariable](../commands/publicVariable.md) · [publicVariableServer](../commands/publicVariableServer.md) · [addPublicVariableEventHandler](../commands/addPublicVariableEventHandler.md) · [remoteExecutedOwner](../commands/remoteExecutedOwner.md)

<sub>Source: [BI Community Wiki — publicVariableClient](https://community.bistudio.com/wiki/publicVariableClient) (revision 369283).</sub>
