---
name: "radioChannelAdd"
type: command
status: ok
groups: ["Radio and Chat", "Custom Radio and Chat"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/radioChannelAdd
revid: 370595
updated: 2025-01-14T13:03:39Z
---

# radioChannelAdd

*Command · Radio and Chat, Custom Radio and Chat · Arma 3 v0.50 · introduced in Take On Helicopters v1.00*

Locality: effect **global**

## Description

Add the units to the custom channel.

## Syntax

```sqf
customChannelID radioChannelAdd units
```

**Parameters:**

- `customChannelID`: [Number](../topics/Number.md) - custom channel ID returned by [radioChannelCreate](../commands/radioChannelCreate.md) command
- `units`: [Array](../topics/Array.md) of [Object](../topics/Object.md)s - list of units

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
2 radioChannelAdd [player, unit1];
```

## See also

[radioChannelCreate](../commands/radioChannelCreate.md) · [radioChannelRemove](../commands/radioChannelRemove.md) · [radioChannelSetCallSign](../commands/radioChannelSetCallSign.md) · [radioChannelSetLabel](../commands/radioChannelSetLabel.md)

## Community notes

**Hypoxic125** — 2022-11-01

Units are removed from the chat channel on RESPAWN. Be sure to add units back to their custom chat channels upon respawn via [onPlayerRespawn.sqf](../topics/Event_Scripts.md#onplayerrespawn-sqf) or [Respawn Event Handler](../topics/Event_Handlers.md#respawn).

<sub>Source: [BI Community Wiki — radioChannelAdd](https://community.bistudio.com/wiki/radioChannelAdd) (revision 370595).</sub>
