{"name":"reloadEnabled","operator":null,"title":"reloadEnabled","type":"command","url":"https://community.bistudio.com/wiki/reloadEnabled","revid":370147,"updated":"2024-11-02T13:33:13Z","groups":["Weapons"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":null,"effect":null,"server_exec":false},"exec":null,"description":"A getter for enableReload. The value returned is wether or not auto-reload is enabled for current client only.","syntaxes":[{"syntax":"reloadEnabled unitName","since":null,"effect":null,"exec":null,"params":[{"name":"unitName","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"unitName: Object"}],"returns":{"type":"Boolean","types":["Boolean"],"description":null,"text":"Boolean"},"form":"unary","operator":null,"left":null,"right":{"text":"unitName","types":["Object"]}}],"examples":[{"text":"```sqf\nprivate _aiCanReload = reloadEnabled _unit1;\n```","code":["private _aiCanReload = reloadEnabled _unit1;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["enableReload","reload","needReload"],"notes":[],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Weapons","Introduced with Armed Assault version 1.00","Scripting Commands","Take On Helicopters: Scripting Commands"]}