---
name: "remove3DENLayer"
type: command
status: ok
groups: ["Eden Editor"]
arma3_since: "1.56"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/remove3DENLayer
revid: 351677
updated: 2023-12-20T10:39:52Z
---

# remove3DENLayer

*Command · Eden Editor · Arma 3 v1.56*

## Description

Remove Eden Editor editing layer.

> [!NOTE]
> [delete3DENEntities](../commands/delete3DENEntities.md) seems to be more reliable.

## Syntax

```sqf
remove3DENLayer layerID
```

**Parameters:**

- `layerID` : [Number](../topics/Number.md) - layer ID as returned by [add3DENLayer](../commands/add3DENLayer.md) command

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if the layer was removed successfully (i.e., correct layer ID was used)

## Examples

### Example 1

```sqf
private _myLayer = -1 add3DENLayer "Enemy Base";
remove3DENLayer _myLayer;
```

## See also

[add3DENLayer](../commands/add3DENLayer.md) · [set3DENLayer](../commands/set3DENLayer.md) · [get3DENLayerEntities](../commands/get3DENLayerEntities.md)

<sub>Source: [BI Community Wiki — remove3DENLayer](https://community.bistudio.com/wiki/remove3DENLayer) (revision 351677).</sub>
