---
name: "removeMPEventHandler"
type: command
status: ok
groups: ["Multiplayer", "Event Handlers"]
arma3_since: "0.50"
locality: {"argument": "global", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/removeMPEventHandler
revid: 364089
updated: 2024-05-03T19:34:19Z
---

# removeMPEventHandler

*Command · Multiplayer, Event Handlers · Arma 3 v0.50 · introduced in Arma 2: Operation Arrowhead v1.55*

Locality: arguments **global** · effect **global**

## Description

Removes MP event handler added by [addMPEventHandler](../commands/addMPEventHandler.md).

## Syntax

```sqf
unitName removeMPEventHandler [event, index]
```

**Parameters:**

- `unitName`: [Object](../topics/Object.md)
- `event`: [String](../topics/String.md)
- `index`: [Number](../topics/Number.md) - index returned by [addMPEventHandler](../commands/addMPEventHandler.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
player removeMPEventHandler ["MPKilled", 0];
```

## See also

[addMPEventHandler](../commands/addMPEventHandler.md) · [removeAllMPEventHandlers](../commands/removeAllMPEventHandlers.md)

## Community notes

**.kju** — 2011-07-25

At least for MPKilled it needs to be executed where the target unit is local. The effect (the removal) is global.

<sub>Source: [BI Community Wiki — removeMPEventHandler](https://community.bistudio.com/wiki/removeMPEventHandler) (revision 364089).</sub>
