---
name: "ropeDestroy"
type: command
status: ok
groups: ["Ropes and Sling Loading"]
arma3_since: "1.34"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/ropeDestroy
revid: 309944
updated: 2022-05-05T12:16:59Z
---

# ropeDestroy

*Command · Ropes and Sling Loading · Arma 3 v1.34 · introduced in Take On Helicopters v1.00*

## Description

Destroys the given rope. If the rope is attached to a vehicle, it will be detached and then destroyed.

## Syntax

```sqf
ropeDestroy rope
```

**Parameters:**

- `rope`: [Object](../topics/Object.md) - rope object returned by [ropeCreate](../commands/ropeCreate.md) command

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
ropeDestroy myRope;
```

## See also

[ropeCreate](../commands/ropeCreate.md) · [ropeDetach](../commands/ropeDetach.md) · ropeSetCargoMass · [ropes](../commands/ropes.md) · [canSlingLoad](../commands/canSlingLoad.md) · [enableRopeAttach](../commands/enableRopeAttach.md) · [getSlingLoad](../commands/getSlingLoad.md) · [ropeAttachedObjects](../commands/ropeAttachedObjects.md) · [ropeAttachTo](../commands/ropeAttachTo.md) · [ropeLength](../commands/ropeLength.md) · [ropeUnwound](../commands/ropeUnwound.md) · [ropeAttachedTo](../commands/ropeAttachedTo.md) · [ropeAttachEnabled](../commands/ropeAttachEnabled.md) · [ropeCut](../commands/ropeCut.md) · [ropeEndPosition](../commands/ropeEndPosition.md) · [ropeUnwind](../commands/ropeUnwind.md)

<sub>Source: [BI Community Wiki — ropeDestroy](https://community.bistudio.com/wiki/ropeDestroy) (revision 309944).</sub>
