---
name: "ropeUnwound"
type: command
status: ok
groups: ["Ropes and Sling Loading"]
arma3_since: "1.34"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/ropeUnwound
revid: 369179
updated: 2024-09-03T10:34:44Z
---

# ropeUnwound

*Command · Ropes and Sling Loading · Arma 3 v1.34*

## Description

Returns [false](../commands/false.md) if rope length changing animation is in progress. Returns [true](../commands/true.md) if animation is done.

## Syntax

```sqf
ropeUnwound rope
```

**Parameters:**

- `rope`: [Object](../topics/Object.md) - given rope object

**Returns:** [Boolean](../topics/Boolean.md) - [true](../commands/true.md) if unwinding is complete

## Examples

### Example 1

```sqf
waitUntil { ropeUnwound (ropes heli1 select 0) };
hint "Unwinding Complete";
```

## See also

[ropes](../commands/ropes.md) · [canSlingLoad](../commands/canSlingLoad.md) · [enableRopeAttach](../commands/enableRopeAttach.md) · [getSlingLoad](../commands/getSlingLoad.md) · [ropeAttachedObjects](../commands/ropeAttachedObjects.md) · [ropeAttachTo](../commands/ropeAttachTo.md) · [ropeDestroy](../commands/ropeDestroy.md) · [ropeLength](../commands/ropeLength.md) · [ropeAttachedTo](../commands/ropeAttachedTo.md) · [ropeCreate](../commands/ropeCreate.md) · [ropeDetach](../commands/ropeDetach.md) · [ropeAttachEnabled](../commands/ropeAttachEnabled.md) · [ropeCut](../commands/ropeCut.md) · [ropeEndPosition](../commands/ropeEndPosition.md) · [ropeUnwind](../commands/ropeUnwind.md) · [setSlingLoad](../commands/setSlingLoad.md) · [slingLoadAssistantShown](../commands/slingLoadAssistantShown.md)

<sub>Source: [BI Community Wiki — ropeUnwound](https://community.bistudio.com/wiki/ropeUnwound) (revision 369179).</sub>
