---
name: "runInitScript"
type: command
status: ok
groups: ["System"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/runInitScript
revid: 347552
updated: 2023-09-28T09:35:18Z
---

# runInitScript

*Command · System · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

Locality: effect **local**

## Description

Fades in mission screen and re-executes [init.sqf](../topics/Event_Scripts.md#init-sqf) and [init.sqs](../topics/Event_Scripts.md#init-sqs) scripts. In Eden Editor the code inside the "Init" mission attribute is executed.

## Syntax

```sqf
runInitScript
```

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
runInitScript;
```

## See also

[Event Scripts](../topics/Event_Scripts.md)

<sub>Source: [BI Community Wiki — runInitScript](https://community.bistudio.com/wiki/runInitScript) (revision 347552).</sub>
