---
name: "saveGame"
type: command
status: ok
groups: ["Mission Information"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/saveGame
revid: 311106
updated: 2022-05-10T14:30:26Z
---

# saveGame

*Command · Mission Information · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

## Description

Autosaves the game (used for Retry). The saving is not started immediately, the request for autosave is made instead. To check the status of the request, use [isSaving](../commands/isSaving.md). The game can then be loaded from the last autosave with [loadGame](../commands/loadGame.md). Will not save if the player is [null](../commands/objNull.md) or dead.

> [!NOTE]
> **Arma 3:** Since Arma 3 v1.88 a `"OnSaveGame"` [scripted event handler](../functions/BIS_fnc_addScriptedEventHandler.md) is available.

## Syntax

```sqf
saveGame
```

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
saveGame;
```

## See also

[isSaving](../commands/isSaving.md) · [enableSaving](../commands/enableSaving.md) · [loadGame](../commands/loadGame.md) · [savingEnabled](../commands/savingEnabled.md)

<sub>Source: [BI Community Wiki — saveGame](https://community.bistudio.com/wiki/saveGame) (revision 311106).</sub>
