---
name: "secondaryWeaponMagazine"
type: command
status: ok
groups: ["Unit Inventory"]
arma3_since: "0.70"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/secondaryWeaponMagazine
revid: 377135
updated: 2026-01-01T10:28:04Z
---

# secondaryWeaponMagazine

*Command · Unit Inventory · Arma 3 v0.70*

## Description

Collects all loaded [magazines](../commands/magazines.md) from all [secondaryWeapon](../commands/secondaryWeapon.md) muzzles and returns them in [Array](../topics/Array.md), otherwise it returns []. This command is used for infantry weapons only.

## Syntax

```sqf
secondaryWeaponMagazine unit
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)

**Returns:** [Array](../topics/Array.md) of [String](../topics/String.md)s

## Examples

### Example 1

```sqf
hint str secondaryWeaponMagazine player; //["NLAW_F"]
```

### Example 2

```sqf
_array = secondaryWeaponMagazine player;
if (count _array > 0) then {
    hint ("Secondary weapon is loaded with " + (_array select 0) + "!");
} else {
    if (secondaryWeapon player != "") then {
        hint "Secondary weapon is not loaded!";
    } else {
        hint "Player doesn't have a secondary weapon!";
    };
};
```

## See also

[secondaryWeapon](../commands/secondaryWeapon.md) · [secondaryWeaponItems](../commands/secondaryWeaponItems.md) · [addSecondaryWeaponItem](../commands/addSecondaryWeaponItem.md) · [primaryWeaponMagazine](../commands/primaryWeaponMagazine.md) · [handgunMagazine](../commands/handgunMagazine.md) · [binocularMagazine](../commands/binocularMagazine.md)

<sub>Source: [BI Community Wiki — secondaryWeaponMagazine](https://community.bistudio.com/wiki/secondaryWeaponMagazine) (revision 377135).</sub>
