---
name: "selectionNames"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "1.58"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/selectionNames
revid: 376409
updated: 2025-10-11T01:01:13Z
---

# selectionNames

*Command · Object Manipulation · Arma 3 v1.58*

## Description

Returns the list of model selections. When using default syntax, the named selections are returned from the first LOD only (LOD index 0).

Alternative syntax allows to select LOD by name or by LOD resolution.

> [!IMPORTANT]
> Sometimes internally "ViewGeometry" can be equal to "Geometry", and "FireGeometry" could be equal to "ViewGeometry".
> In order to pinpoint the actual LOD, use [allLODs](../commands/allLODs.md) and LOD resolution as argument for selecting the LOD.

## Syntax

### Syntax 1

```sqf
selectionNames object
```

**Parameters:**

- `object`: [Object](../topics/Object.md)

**Returns:** [Array](../topics/Array.md) of [String](../topics/String.md)s - selection names

### Syntax 2

*since arma3 2.00*

```sqf
object selectionNames LOD
```

**Parameters:**

- `object`: [Object](../topics/Object.md)
- `LOD`: [String](../topics/String.md) or [Number](../topics/Number.md)
  - [String](../topics/String.md) - LOD name; can be one of:
    - "Memory"
    - "Geometry"
    - "FireGeometry"
    - "LandContact"
    - "HitPoints"
    - Arma 3 v2.06 "ViewGeometry"
  - [Number](../topics/Number.md) - LOD resolution; command searches for a LOD with the similar resolution

**Returns:** [Array](../topics/Array.md) of [String](../topics/String.md)s - selection names

## Examples

### Example 1

```sqf
private _result = "Land_i_House_Small_02_V3_F" createVehicle _pos;
selectionNames _house;
/*
[
    "door_1","door_2","damt_1","door_handle_1","door_handle_2","glass_1_hide","glass_2_hide","glass_3_hide",
    "glass_1_unhide","glass_2_unhide","glass_3_unhide","glass_4_hide","glass_4_unhide"
]
*/
```

### Example 2

```sqf
selectionNames player;
/*
[
    "spine","spine1","spine2","spine3","head",
    "leftshoulder","leftarm","leftarmroll","leftforearm","leftforearmroll","lefthand","rightshoulder","rightarm","rightarmroll","rightforearm","rightforearmroll","righthand",
    "pelvis","leftupleg","leftuplegroll","leftleg","leftlegroll","leftfoot","lefttoebase","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot","righttoebase","weapon",
    "proxy:\a3\characters_f\proxies\weapon.001","proxy:\a3\characters_f\proxies\pistol.001",
    "proxy:\a3\characters_f\proxies\binoculars.001",
    "proxy:\a3\characters_f\proxies\launcher.001",
    "launcher","nvg","proxy:\a3\characters_f\proxies\nvg.001",
    "proxy:\a3\characters_f\proxies\flag.001",
    "proxy:\a3\characters_f\proxies\equipment.001",
    "proxy:\a3\characters_f\proxies\backpack.001",
    "proxy:\a3\characters_f\proxies\pistol_holstered.001",
    "proxy:\a3\characters_f\proxies\head_male.001",
    "proxy:\a3\characters_f\proxies\glasses.001",
    "proxy:\a3\characters_f\proxies\headgear.001",
    "proxy:\a3\characters_f\proxies\hair.001",
    "proxy:\a3\characters_f\proxies\backpack2.001",
    "proxy:\a3\characters_f\proxies\radio.001",
    "body_proxy","head_proxy",
    "lefthandindex1","lefthandindex2","lefthandindex3","lefthandmiddle1","lefthandmiddle2","lefthandmiddle3","lefthandring","lefthandpinky1","lefthandpinky2","lefthandpinky3",
    "lefthandring1","lefthandring2","lefthandring3","lefthandthumb1","lefthandthumb2","lefthandthumb3",
    "righthandindex1","righthandindex2","righthandindex3","righthandmiddle1","righthandmiddle2","righthandmiddle3","righthandring","righthandpinky1","righthandpinky2","righthandpinky3",
    "righthandring1","righthandring2","righthandring3","righthandthumb1","righthandthumb2","righthandthumb3",
    "injury_hands",
    "camo",
    "proxy:\a3\characters_f\heads\bysta.001",
    "injury_legs",
    "proxy:\a3\characters_f\proxies\hmd.001",
    "hl","insignia","injury_body","clan"
]
*/
```

### Example 3

[HitPart](../topics/Event_Handlers.md#hitpart) hit selections only:

```sqf
selectionNames player select { !(player selectionPosition [_x, "HitPoints"] isEqualTo [0,0,0]) };
/*
[
    "spine1","spine2","spine3","head","leftarm","leftarmroll","leftforearm","rightarm","rightarmroll","rightforearm",
    "pelvis","leftupleg","leftuplegroll","leftlegroll","leftfoot","rightupleg","rightuplegroll","rightleg","rightlegroll","rightfoot"
]
*/
```

### Example 4

Copy 5 LODs' selections:

```sqf
private _car = "B_MRAP_01_F" createVehicle getPos player;
private _return = [];
{
    _return pushBack (_x + ": " + str (_car selectionNames _x));
} forEach ["Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"];
copyToClipboard (_return joinString endl);
/*
    Memory: ["light_r_end","drivewheel_axis","posun wheel_1_1","posun wheel_1_2","posun wheel_2_1","posun wheel_2_2","wheel_1_1_steering_axis","wheel_2_1_steering_axis","wheel_2_1_axis","wheel_2_2_axis","wheel_1_2_axis","wheel_1_1_axis","basic_damper_destruct_axis","pos cargo","pos cargo dir","pos driver","pos driver dir","circulumreference","zamerny","doplnovani","light_l_end","light_r","light_l","stopa pll","stopa plp","stopa ppl","stopa ppp","stopa zll","stopa zlp","stopa zpl","stopa zpp","exhaust_dir","exhaust_pos","osaveze","mph_axis","rpm_axis","fuel_axis","temp2_axis","temp_axis","pip1_pos","pip1_dir","pip4_dir","pip6_dir","pip5_dir","pip7_dir","pip4_pos","pip6_pos","pip7_pos","pip5_pos","dustfrontright","dustfrontleft","dustbackleft","dustbackright","light_r_flare","light_l_flare","light_r_flare2","light_l_flare2","wheel_1_1_bound","wheel_1_2_bound","wheel_2_1_bound","wheel_2_2_bound","door_1_axis","door_2_axis","door_3_axis","door_4_axis","pedal_thrust_axis","pedal_brake_axis","slingloadcargo1","slingloadcargo2","slingloadcargo3","slingloadcargo4","tow_front_l","tow_rear_r","tow_front_r","tow_rear_l","taskmarker_1_pos","bbox_1_2_pos","bbox_1_1_pos","bbox_2_1_pos","bbox_2_2_pos","pip_1_tl","pip_1_tr","pip_1_bl","pip_1_br","pip_4_tl","pip_4_tr","pip_4_bl","pip_4_br","pip_5_tl","pip_5_tr","pip_5_br","pip_5_bl"]
    Geometry: ["proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","damagehide","wheel_1_2_damper","wheel_1_1_damper","wheel_2_2_damper","wheel_2_1_damper"]
    FireGeometry: ["wheel_2_2_hide","wheel_1_2_hide","wheel_1_1_hide","wheel_2_1_hide","damagehide","glass2","glass3","glass1","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.001","wheel_1_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.002","wheel_1_2_unhide","wheel_2_1_unhide","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.003","proxy:\a3\data_f\proxies\damagewheel\damagewheel_1.004","wheel_2_2_unhide","proxy:\a3\data_f\proxies\passenger_mrap_01_back\cargo.002","proxy:\a3\data_f\proxies\passenger_generic01_foldhands\cargo.003","proxy:\a3\data_f\proxies\passenger_mrap_01_front\cargo.001","proxy:\a3\data_f\proxies\driver_offroad\driver.001","reserve_wheel","zbytek","glass4","glass5","glass6","hit_engine","hit_fuel","hit_hull","door_1_hide","door_3_hide"]
    LandContact: ["wheel_2_1_damper_land","wheel_1_2_damper_land","wheel_2_2_damper_land","wheel_1_1_damper_land"]
    HitPoints: ["wheel_2_1_steering","wheel_2_2_steering","wheel_1_2_steering","wheel_1_1_steering","motor","karoserie","light_r","light_l","glass2","palivo","glass3","glass1","wheel_reserve_hit","light_r2","light_l2","zbytek","door_1","door_2","door_3","door_4","glass4","glass5","glass6","hit_engine_point","hit_fuel_point","hit_hull_point"]
*/
```

### Example 5

Select "Memory" LOD by its resolution:

```sqf
private _memoryLODNamedSelections = player selectionNames 1e15;
```

## See also

[getBoneNames](../commands/getBoneNames.md) · [createSimpleObject](../commands/createSimpleObject.md) · [hideSelection](../commands/hideSelection.md) · [selectionPosition](../commands/selectionPosition.md) · [namedProperties](../commands/namedProperties.md) · [animationNames](../commands/animationNames.md) · [allLODs](../commands/allLODs.md) · LOD resolutions

<sub>Source: [BI Community Wiki — selectionNames](https://community.bistudio.com/wiki/selectionNames) (revision 376409).</sub>
