---
name: "set3DENMissionAttribute"
type: command
status: ok
groups: ["Eden Editor"]
arma3_since: "1.56"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/set3DENMissionAttribute
revid: 351680
updated: 2023-12-20T14:55:30Z
---

# set3DENMissionAttribute

*Command · Eden Editor · Arma 3 v1.56*

## Description

Set scenario attribute.
An attribute is identified by its `property` (`data` when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.

> [!IMPORTANT]
> Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!

> [!IMPORTANT]
> Changing the value of an attribute will also execute the expression defined in its config.

## Syntax

```sqf
section set3DENMissionAttribute [class, value]
```

**Parameters:**

- `section`: [String](../topics/String.md) - attribute section. See Sections & Properties
- `class`: [String](../topics/String.md) - attribute name
- `value`: [Anything](../topics/Anything.md) - new attribute value

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
```

## See also

[get3DENMissionAttribute](../commands/get3DENMissionAttribute.md) · [set3DENMissionAttributes](../commands/set3DENMissionAttributes.md)

<sub>Source: [BI Community Wiki — set3DENMissionAttribute](https://community.bistudio.com/wiki/set3DENMissionAttribute) (revision 351680).</sub>
