---
name: "setAmmoCargo"
type: command
status: ok
groups: ["Vehicle Inventory"]
arma3_since: "0.50"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setAmmoCargo
revid: 376962
updated: 2026-01-01T05:54:37Z
---

# setAmmoCargo

*Command · Vehicle Inventory · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

Locality: arguments **local** · effect **global**

## Description

Set amount of ammo resources in cargo space of a rearm vehicle. Ammo resource is used to resupply vehicles that take ammo. Soldiers use individual magazines instead.

The actual **quantity** to work with is determined by the model's class in CfgVehicles

## Syntax

```sqf
vehicleName setAmmoCargo ammoCargo
```

**Parameters:**

- `vehicleName`: [Object](../topics/Object.md)
- `ammoCargo`: [Number](../topics/Number.md) in range 0..1

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_ammoTruck1 setAmmoCargo 0.5;
```

## See also

[getAmmoCargo](../commands/getAmmoCargo.md) · [setFuelCargo](../commands/setFuelCargo.md) · [setRepairCargo](../commands/setRepairCargo.md)

<sub>Source: [BI Community Wiki — setAmmoCargo](https://community.bistudio.com/wiki/setAmmoCargo) (revision 376962).</sub>
