---
name: "setAngularVelocityModelSpace"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "2.18"
locality: {"argument": "local", "effect": "global", "server_exec": false}
source: https://community.bistudio.com/wiki/setAngularVelocityModelSpace
revid: 377262
updated: 2026-01-02T06:33:08Z
---

# setAngularVelocityModelSpace

*Command · Object Manipulation · Arma 3 v2.18*

Locality: arguments **local** · effect **global**

## Description

Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.

> [!IMPORTANT]
> Angular velocity is limited to a range of +-1000 Rad/s.

## Syntax

```sqf
obj setAngularVelocityModelSpace vector
```

**Parameters:**

- `obj`: [Object](../topics/Object.md)
- `vector`: [Vector3D](../topics/Vector3D.md) - angular velocity of the object in model space

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft
```

## See also

[setVelocity](../commands/setVelocity.md) · [setAngularVelocity](../commands/setAngularVelocity.md) · [angularVelocity](../commands/angularVelocity.md) · [angularVelocityModelSpace](../commands/angularVelocityModelSpace.md)

<sub>Source: [BI Community Wiki — setAngularVelocityModelSpace](https://community.bistudio.com/wiki/setAngularVelocityModelSpace) (revision 377262).</sub>
