---
name: "setBleedingRemaining"
type: command
status: ok
groups: ["Object Manipulation"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setBleedingRemaining
revid: 321008
updated: 2022-05-13T11:02:28Z
---

# setBleedingRemaining

*Command · Object Manipulation · Arma 3 v0.50*

## Description

Sets for how many seconds injured unit leaves blood trail.
The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [getBleedingRemaining](../commands/getBleedingRemaining.md) will return 0 and no blood trail is left behind.

## Syntax

```sqf
unit setBleedingRemaining time
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `time`: [Number](../topics/Number.md)

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_unit setBleedingRemaining 60;
```

### Example 2

```sqf
player setDamage 0.25;
player setBleedingRemaining 120;
```

## See also

[getBleedingRemaining](../commands/getBleedingRemaining.md) · [isBurning](../commands/isBurning.md) · [isBleeding](../commands/isBleeding.md)

<sub>Source: [BI Community Wiki — setBleedingRemaining](https://community.bistudio.com/wiki/setBleedingRemaining) (revision 321008).</sub>
