{"name":"setDammage","operator":null,"title":"setDammage","type":"command","url":"https://community.bistudio.com/wiki/setDammage","revid":351537,"updated":"2023-12-06T23:01:31Z","groups":["Object Manipulation"],"status":"ok","replaced_by":[],"games":[{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},{"game":"ofpe","name":"Operation Flashpoint: Elite","version":"1.00"},{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"ofp","name":"Operation Flashpoint","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"global","effect":"global","server_exec":false},"exec":null,"description":"Entirely identical to setDamage that was introduced to fix a typographical error in the command's name.\n\n> [!NOTE]\n> See setDamage for this command's documentation.","syntaxes":[{"syntax":"-","since":null,"effect":null,"exec":null,"params":[],"returns":{"type":"-","types":[],"description":null,"text":"-"},"form":null,"operator":null,"left":null,"right":null}],"examples":[{"text":"-","code":[]}],"multiplayer":null,"problems":null,"aliases":["setDamage"],"see_also":["setDamage"],"notes":[{"user":"Fragorl","date":"2006-04-17T07:39:00Z","text":"In **Operation Flashpoint**, setting a unit's damage to a negative value will set it is health to full, but impair their aim."}],"categories":["ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Object Manipulation","Introduced with Operation Flashpoint version 1.00","Operation Flashpoint: Elite: Scripting Commands","Operation Flashpoint: New Scripting Commands","Operation Flashpoint: Scripting Commands","Scripting Commands","Scripting Commands: Global Effect"]}