---
name: "setDetailMapBlendPars"
type: command
status: ok
groups: ["System"]
arma3_since: "1.02"
locality: {"argument": null, "effect": "local", "server_exec": false}
source: https://community.bistudio.com/wiki/setDetailMapBlendPars
revid: 321456
updated: 2022-05-14T14:48:21Z
---

# setDetailMapBlendPars

*Command · System · Arma 3 v1.02*

Locality: effect **local**

## Description

Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
- If *noDetail* > *fullDetail*, the texture detail will incur smooth transition in the area between the thresholds.
- If *noDetail* <= *fullDetail*, there will be obvious visible edge between texture detail changes at *fullDetail* distance.

## Syntax

```sqf
setDetailMapBlendPars [fullDetail, noDetail]
```

**Parameters:**

- `fullDetail`: [Number](../topics/Number.md) - threshold distance in metres up to which the terrain will have full texture detail
- `noDetail`: [Number](../topics/Number.md) - threshold distance in metres after which the texture detail will be switched off

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
setDetailMapBlendPars [20, 50];
```

### Example 2

```sqf
setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));
```

### Example 3

Reset to default:

```sqf
setDetailMapBlendPars [-1, -1];
```

## See also

[setViewDistance](../commands/setViewDistance.md) · [viewDistance](../commands/viewDistance.md) · [setTerrainGrid](../commands/setTerrainGrid.md) · [getObjectViewDistance](../commands/getObjectViewDistance.md) · [setObjectViewDistance](../commands/setObjectViewDistance.md)

<sub>Source: [BI Community Wiki — setDetailMapBlendPars](https://community.bistudio.com/wiki/setDetailMapBlendPars) (revision 321456).</sub>
