---
name: "setFaceAnimation"
type: command
status: broken
groups: ["Animations", "Broken Commands"]
arma3_since: "0.50"
locality: {"argument": null, "effect": null, "server_exec": false}
source: https://community.bistudio.com/wiki/setFaceAnimation
revid: 340876
updated: 2023-05-13T21:15:37Z
---

# setFaceAnimation

*Command · Animations, Broken Commands · Arma 3 v0.50 · introduced in Operation Flashpoint v1.00*

> [!WARNING]
> This command is listed as broken on the wiki.

## Description

Sets facial animation phase (eye blinking).

> [!NOTE]
> This command is not functional in Arma 3.

## Syntax

```sqf
unit setFaceAnimation blink
```

**Parameters:**

- `unit`: [Object](../topics/Object.md)
- `blink`: [Number](../topics/Number.md) - range 0..1

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
_soldier1 setFaceAnimation 0.5;
```

## See also

[setRandomLip](../commands/setRandomLip.md) · [setMimic](../commands/setMimic.md) · [animate](../commands/animate.md) · [animationPhase](../commands/animationPhase.md) · [animateDoor](../commands/animateDoor.md)

## Community notes

**Lou Montana** — 2008-12-23

Setting face animation to 4 will give "devilish" features (Armed Assault)

<sub>Source: [BI Community Wiki — setFaceAnimation](https://community.bistudio.com/wiki/setFaceAnimation) (revision 340876).</sub>
