---
name: "setFriend"
type: command
status: ok
groups: ["Sides"]
arma3_since: "0.50"
locality: {"argument": null, "effect": "global", "server_exec": true}
source: https://community.bistudio.com/wiki/setFriend
revid: 341629
updated: 2023-06-12T19:02:54Z
---

# setFriend

*Command · Sides · Arma 3 v0.50 · introduced in Operation Flashpoint: Elite v1.00*

Locality: effect **global** · **server execution only**

## Description

Sets how friendly a side is with another. The friendliness is set for one side, not for the other.  See also Side Relations.

> [!NOTE]
> **Arma 3:** Since Arma 3 this command can be used mid-mission. Before that it was intended to be used on mission start only, as changing value during mission could cause unexpected errors in AI behaviour (especially for groups already knowing about "switched to enemy" groups).

## Syntax

```sqf
side1 setFriend [side2, value]
```

**Parameters:**

- `side1`: [Side](../topics/Side.md)
- `side2`: [Side](../topics/Side.md)
- `value`: [Number](../topics/Number.md) - a value smaller than 0.6 results in being enemy, otherwise *side1* is friendly to *side2*

**Returns:** [Nothing](../topics/Nothing.md)

## Examples

### Example 1

```sqf
west setFriend [resistance, 0]; // west will not like resistance from now on
```

### Example 2

```sqf
resistance setFriend [east, 0];
east setFriend [resistance, 0]; // both are enemies

resistance setFriend [east, 1];
east setFriend [resistance, 0]; // resistance likes east, but east does not like resistance
```

### Example 3

```sqf
west setFriend [west, 0]; // free for all deathmatch! works with west/blufor, east/opfor, independent/resistance and civilian
```

## See also

[getFriend](../commands/getFriend.md) · [BIS_fnc_sideIsFriendly](../functions/BIS_fnc_sideIsFriendly.md) · [BIS_fnc_sideIsEnemy](../functions/BIS_fnc_sideIsEnemy.md) · Side Relations

## Community notes

**Ceeeb** — 2007-11-30

Setting the [civilian](../commands/civilian.md) [side](../commands/side.md) to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.

<sub>Source: [BI Community Wiki — setFriend](https://community.bistudio.com/wiki/setFriend) (revision 341629).</sub>
