{"name":"setLightBrightness","operator":null,"title":"setLightBrightness","type":"command","url":"https://community.bistudio.com/wiki/setLightBrightness","revid":376672,"updated":"2025-11-04T00:17:20Z","groups":["Lights"],"status":"ok","replaced_by":[],"games":[{"game":"arma1","name":"Armed Assault","version":"1.00"},{"game":"arma2","name":"Arma 2","version":"1.00"},{"game":"arma2oa","name":"Arma 2: Operation Arrowhead","version":"1.50"},{"game":"tkoh","name":"Take On Helicopters","version":"1.00"},{"game":"arma3","name":"Arma 3","version":"0.50"}],"since":{"game":"arma1","name":"Armed Assault","version":"1.00"},"arma3_since":"0.50","branch":null,"locality":{"argument":"local","effect":"local","server_exec":false},"exec":null,"description":"Set brightness of light. Does nothing for light reflector, for light point the formula is setLightIntensity ((brightness * 50) ^ 2)\n\n> [!NOTE]\n> This command is outdated. Use setLightIntensity instead.","syntaxes":[{"syntax":"light setLightBrightness brightness","since":null,"effect":null,"exec":null,"params":[{"name":"light","type":"Object","optional":false,"default":null,"description":null,"types":["Object"],"since":null,"text":"light: Object"},{"name":"brightness","type":"Number","optional":false,"default":null,"description":null,"types":["Number"],"since":null,"text":"brightness: Number"}],"returns":{"type":"Nothing","types":["Nothing"],"description":null,"text":"Nothing"},"form":"binary","operator":null,"left":{"text":"light","types":["Object"]},"right":{"text":"brightness","types":["Number"]}}],"examples":[{"text":"```sqf\nmyLight setLightBrightness 2;\n```","code":["myLight setLightBrightness 2;"]}],"multiplayer":null,"problems":null,"aliases":[],"see_also":["setLightIntensity","setLightAmbient","setLightColor","lightAttachObject","lightDetachObject","setLightAttenuation","setLightUseFlare","setLightFlareSize","setLightFlareMaxDistance","setLightDayLight"],"notes":[{"user":"Feersum","date":"2006-12-01T16:42:00Z","text":"Light can be created with command createVehicleLocal with special vehicle class `\"#lightpoint\"`\n\nfor example:\n\n```sqf\n_light = \"#lightpoint\" createVehicleLocal _posAGL;\n_light setLightBrightness 1.0;\n_light setLightAmbient [0.0, 1.0, 0.0];\n_light setLightColor [0.0, 1.0, 0.0];\n_light lightAttachObject [_object, [0,0,0]];\n```"}],"categories":["ArmA: Armed Assault: New Scripting Commands","ArmA: Armed Assault: Scripting Commands","Arma 2: Operation Arrowhead: Scripting Commands","Arma 2: Scripting Commands","Arma 3: Scripting Commands","Command Group: Lights","Introduced with Armed Assault version 1.00","Scripting Commands","Scripting Commands: Local Effect","Take On Helicopters: Scripting Commands"]}